Check in with your friends!
Check-In Cards is not a game. It is a tool that allows players to check in with each other and make sure that everyone is feeling good and ready to play the next game.
Here's how it works:
Everyone gets 4 cards. The top half of each card shows an Energy level from "empty" to "full"; the bottom half of each cared shows an Intensity level from 1 to 4.
Everyone rotates their cards to the Energy side and chooses a card that indicates how much energy they are feeling at this moment. Everyone reveals their cards simultaneously. If someone is low-energy, the table checks in on that person to see if they need a break.
If energy levels are okay, then everyone rotates their cards to the Intensity side and chooses a card that indicates how intensely they want to play the next game. A 1 indicates that a player doesn't really care if they win, and/or they want to play a game with low emotional intensity. A 4 indicates that a player cares about winning exclusively, and/or they want to play a game with high emotional intensity. If players have a difference of 2 or more between the cards they played, they discuss what intensity they would like to adjust to.
Check-In Cards is designed to surface issues that may affect the next game you play. It alone will not solve these issues; it may provoke a discussion. But the end result should be that you will start a game with players who are in good shape to play a game, and are all in agreement on exactly how they should play.
- Players: 2-5
- Ages: 14+
- Length: 60 seconds
- Credits
- Publisher: Formal Ferret Games
- Designer: Gil Hova
- Illustration: Travis Kinchy
- Graphic Design: Heiko Günther
- PNP Details
- Page Count: 6 pages
- Components: 20 cards
- Additional components needed: none