Humanities first contact with aliens was a disaster. The enormous ship exploded in orbit raining debris across the globe, some of which emitted an unknown form of radiation. The world which was already on the brink was tipped into chaos as the radiation began to mutate animals into monsters. National governments collapsed while city-states rushed to develop new technologies from the alien artifacts to defend themselves. Now the Mech, humanity's greatest weapon, is ready for you to command. The dawn of the MechAge is here...
MechAge is a solo, scenario driven game, in which the player will choose two cards to create a custom mech and unique infantry squad combination. Each turn the player will attempt to complete the scenario goals by choosing 1 action for their mech and 1 action for their infantry such as move, attack, defend, repair or a variety of special actions. After the players turn, the scenario will automatically act triggering special effects, damaging the player and working towards its own goals. If the player can complete the scenario goal while keeping their mech from being destroyed they win!
- Players: 1
- Ages: 12+
- Length: 30 minutes
- Publisher: Button Shy Games
- Designer: James O'Connor
- Art: Marty Cobb
- Page count: 4
- Components: Mech card, Monster card
- Additional components needed: 6 Mech tokens, 7 Scenario tokens, 2 six-sided dice