It's New Game Friday David Wiley (Cardboard Clash) is here to tell us about the new games.

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Space Commander
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Everbound
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Dungeon Pages: Underboss - Gareth, Trapper, Whittleberry
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Battle Pages - Jenhodan, Marching Order 3
https://www.pnparcade.com/collections/new-games
Space Commander
Humanity has left Earth to explore new galaxies. You are one of the chosen Commanders, entrusted with leading a fleet and establishing a network of colonies. By connecting planets and suns, you must weave an interstellar web…before your rivals do. Your mission: become the greatest SPACE COMMANDER.
All players get to pull from the same pool of dice across the six rounds, working to use them to secure planets, forge connections, unlock bonus ships, and more. Be efficient with using the rolls, as any connected but unsecured planets at the end will provide a hefty deduct to your score - something you want to avoid at all costs! If you enjoy roll & write gameplay where everyone is trying to make lemonade from the same pool of lemons, this is definitely a game that should resonate with you.
Everbound
The seas are cursed, and legends are born of both flesh and spirit. Some pirates sail beside you only in life, others command the seas as restless ghosts. The truest companions are everbound to your cause— in both life and death.
Draw and discard cards to bribe pirates to join your crew. Strategically position your crew around the captain to maximize their abilities and form powerful synergies. Each pirate you recruit increases your reputation, making it easier to recruit even deadlier pirates. How quickly can you gather a legendary pirate crew?
Dungeon Pages: Underboss - Gareth, Trapper, Whittleberry
What’s more rewarding than snaring one of your most-prized prey? Capturing all five of them.
Gareth is here and his focus is on building traps to capture those pesky heroes. As such, let’s look at his two options: Razor Springs can damage a hero in the same row as the trap, which is helpful for whittling away health. The Snap Trap damages adjacent Heroes and gives them Fear, reducing their movement value. That’s pretty important because you want to maximize the time you can drop damage on those heroes. You’ll want to use Gareth’s Tools ability often, since it opens you up to using ANY die to place a trap of your choice in its column. But perhaps his coolest move is Obfuscate, which lets you use the hero die as an additional evil die when the hero spawns/moves into that column.
Battle Pages - Jenhodan, Marching Order 3
Riders of the Pegasi have been fierce defenders from invaders for generations.
We are back to defend the kingdom again against the threat of those fearsome Twin Dragons. Today we’re looking at the forces it can muster on its side: two Spirits, two Dark Knights, a Giant, and a Goblin Bomber. The Spirit can only be attacked by adjacent units, which is a bummer…but it also targets all adjacent units when it triggers. The Dark Knight cannot be defeated by adjacent units if they are in the mountains - they really know how to win when they hold the high ground. Giants ignore the first attack they take each turn, which stinks. But the realization here is that ALL of these units have a “Targets all” statement in their trigger, whether those are hitting adjacent units, or all of those in its column. Be ready for a bloodbath…
https://www.pnparcade.com/collections/new-games

Button Shy Game of the Week: Stew: Crows and Corn Expansion
The crows are out, and they are pecking at everything in sight! Keep them occupied or you can say goodbye to your stew. They’ll snatch that corn right off the top. They say the corn is best at the bottom anyway -
Two simple cards, yet they have huge effects on the gameplay. The crow is the obvious one, because it will eat the top card of the stew before it gets scored. That’s never a good thing, and maybe it’ll be exactly what you need to have your opponents call out Stew at the wrong time. The corn, on the other hand, will get you an extra 4 points if it is on the bottom which is HUGE…but it is -1 point for every card below it at the end. Both of these are easy to add in, yet make the math a little more challenging to be precise with for your timing…
Check out the new Button Shy releases here:
https://www.pnparcade.com/collections/new-games

Game of the Week: Stew on sale for just $2!
Stew is a tasty medley of bluffing, deduction, and press your luck gameplay. As a farmer, you will add items to a collective pot, or feed the vermin lurking around. When a player calls “Stew”, the pot is checked and points are scored.
A little bit of mental math might be required here to keep track of where the Stew is at because you are all adding ingredients here. A clever game where you either feed unfed wild animals, add to the stew, or call out “Stew” - and if the stew has 12 or more points after unfed animals trigger, you’ll get 2 points (out of 5 needed to win). However, if you are wrong everyone else scores a point. This game plays 2-4, but sounds like it would be best with more players, much like Mint Julep and some of the other great Button Shy titles out there, and this definitely has a theme you won’t see often!
Check out Game of the Week here: https://www.pnparcade.com/collections/game-of-the-week