Skyworthy
Through natural disasters, the rising tides, and the coming of the Coalition, desperate to rule what remains of the world, you will change hands and become a fulcrum with which your Captains fight to change the world, or rule it, or just find a way to make it through. Still you will sail on. But you will not go unchanged. Every Captain and crew will leave their mark on you, even as the years seek to leave their own. You will be a monument to their lives, their adventures. And when the final Captain steps off your deck to take their leave forever, you’ll be left with the story of a cool airship ready to port into your other tabletop roleplaying game, or story, or art of choice.
If you like spinning a good tale, then this is the game to explore for you. Grab a standard deck of playing cards and chronicle the life and adventures of your own airship - the cards guide you in certain directions but you get the freedom to come up with the answers as the game throws prompts your way. Honestly, if you love coming up with intricate backgrounds for your roleplaying characters, this will hit all of the right notes with you as you do something similar for an airship. I’ll be here waiting for them to make a sequel game to do the same thing for my sword and armor…
Do-Si Duel
High Noon: time to stand up and see which of you is the best in the West. Only one cowboy is walking away from this dust up so once you’ve got ‘em on the wrong end of a shootin’ iron, you better keep ‘em there. Let loose with everything you’ve got to win, or play your ace in the hole to turn the tables. Either way you best be the last one standing if you want to win this Do-Si Duel!
Yes, you do Do-Si-Do in this game...sort of. There’s certainly movement around the table, so this isn’t one you just sit down and play. A smaller playing surface might actually be ideal here, but you probably won’t want to try and play it on an airplane tray (even though it probably could fit…). This one has a few interesting nuances over how to play the cards, and where you need to be standing at the end in order to be the winner. It is definitely an experience game to try out if you want something a little different than the standard 2-player game affair.
Lisergia
Lisergia is a surreal game about the absurd of imagination. You play as a Drifter, wandering around a dream land, experiencing nonsensical encounters in impossible scenarios. There is no point in your expedition. You don’t have a goal here. No one needs your help. You have no obligation. No tasks. In essence, this is an invitation to confront common sense, reject productivism, unlock the door to the unconscious and enjoy some moments where you are allowed to just be. Nothing is expected from you.
Tired of the hustle and bustle of the modern world? Ready to break free from the slavery of time and productivity - at least for a little while? This experience is ready for you, heralding some core premises such as unproductivism, irrationality, automatism, and randomness. Any number of players can join you in this experience, where you’ll explore a map of your own making and encounter places, people, and other interactions of your own making, and then chart scenes in a journal as a surreal text. There’s some randomness with the rolling of three dice, giving you three numbers that you can arrange in any order to trigger one of the potential results. Wrest back control, and play around in this sandbox of your own invention to give you an experience unlike any other.
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