The Arkham Mythos Society goes on offense at last. Follow Charles Dexter Ward’s trail across the Mythos map: Providence’s Curwen crypts, Arkham’s Witch House, Innsmouth’s Devil’s Reef tunnels, Dunwich’s Sentinel Hill, and Kingsport’s Strange High House - each scene a distinct arena with its own puzzle and fight.
From the first step, the team runs a gauntlet of classic threats and coordinated minions, unlocking the only road that leads to Ward himself. The final scene breaks into the Dreamlands for the ultimate confrontation.
DETAILS
- Players: 1
- Ages: 12+
- Length: 30-60 Minutes
CREDITS
- Publisher: Heiko Jacobs
- Designer: Heiko Jacobs
- Art: : Magedoz.Std, Chiyo, FluffyDumplin
PNP DETAILS
- Page count: 2
- Components: Case File PDF (double-sided), Investigator Sheets PDF (single-sided), Rulebook PDF
- Additional components needed: 2 to 3 6-sided dice, pen/pencil, eraser