Count of the Nine Estates is a solo city building game played with 18 cards. Nine Estate cards are your targets to build: City Walls, a Cathedral, a Castle, and more. The other 9 cards make up the Structures deck which contains resources plus structures to be built. Play through the Structures deck in multiple rounds to build the structures needed that will enable you to build one or more of the Estates. The goal is to score the most victory points in the game, which is made up of 2 separate eras.
Victory points are awarded several ways:
Victory points marked on the Estate cards and some of the structure cards
+ 1 victory point for each structure built
+1 victory point for each duplicate structure built
-2 victory points for each round played
Count of the Nine Estates is a 18-card reimplementation of Count of Nine.
For Count of the Nine Estates, I did want to focus more on the experience. Looking back on Count of Nine, it seemed the player experience was a bit "on rails": once you pick a major structure to build, you are going to find the stuff you need to build that major structure. For Count of the Nine Estates, the player will have more freedom, and will have to make a couple strategic decisions during a match. So, I guess the "experience" I was going for CotNE is: a more strategic and "free" feeling compact, solo euro game.
—description from the designer
- Players: 1
- Ages: 8+
- Length: 30 minutes
- Publisher: Button Shy Games
- Designer: Scott Czysz
- Art: Valentina Segovia
- Page count: 7
- Components: 18 cards, rules
- Additional components needed: None
- Notes: Bleeds and crop marks included