Fresh from the Riverside rescue, the Society goes undercover at Sefton Hall to expose the cult’s leadership. As donors and staff, they sweep records, intercept the courier chain, and extract a sealed packet without tripping alarms. Back at base, careful inkwork, floorplan memory, and a clean cipher crack turn scattered minutes into a single signature hidden in headers: C.D.W. The case closes not with a brawl but with proof, pointing straight to the endgame and the chase that follows...
DETAILS
- Players: 1
- Ages: 12+
- Length: 30-60 Minutes
CREDITS
- Publisher: Heiko Jacobs
- Designer: Heiko Jacobs
- Art: : Magedoz.Std, Chiyo, FluffyDumplin
PNP DETAILS
- Page count: 2
- Components: Case File PDF (double-sided), Investigator Sheets PDF (single-sided), Rulebook PDF
- Additional components needed: 2 to 3 6-sided dice, pen/pencil, eraser