Explore the islands and seas of the Alkundic Archipelago and tell tales of your voyages!
The seas of the Alkundic Archipelago have long been known for their treacherous storms, exhilarating currents, hazardous rocky outcrops, and even a mild infestation of sea monsters. You and a ragtag crew have set out to explore the islands and seas they occupy. Along the way you will have adventures, stop at ports to resupply, get a better ship, and tell the tale of your voyages. The more you tell your story the more reputation you’ll earn. Will your crew have the greatest tale to tell and earn the most reputation? Sail the Rolling Seas and find out!
Rolling Seas begins with everyone initializing their maps – drawing islands and known obstacles and choosing a Home Port. Each round has three quick phases that everyone participates in simultaneously: Dice, Adventures, and Actions. The Dice Phase consists of rolling two types of dice to determine the wind direction and exploration events. If multiple direction dice indicate the same wind direction an Adventure will be resolved in the Adventure Phase, thus adding more obstacles to players’ maps. In the Action Phase each player can choose to Sail, Explore, or Visit a Port. As you Sail and Explore you’ll add to your Story. When you Visit a Port you’ll get to tell your Story to gain Reputation. The player with the most Reputation at the end of 25 rounds is the winner!
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- Players: 1-6 or more
- Ages: 12+
- Length: 30-60 minutes
- Publisher: GJJ Games
- Designer: George Jaros
- Art: George Jaros, The Noun Project, Pixabay, and Flaticon
- Page count: 6 pages, +1 page per player per play
- Components: 36 cards, one 4"x8" mat, six 1.25" tokens
- Additional components needed: three d12 dice, one d6 die, pencils per player (black is ok, but red,purple,blue,green, and gold/orange colored pencils are recommended)