The cosmos can be a brutal and unforgiving place. Take what you can and hope that the karmic backlash ain't too much to fret over.
Welcome to an interplanetary sci-fi setting where morally-flexible space rogues take on a variety of legal, extralegal, and illegal jobs. When the authorities can't catch you, karma might. The galactic scales will eventually balance out and no one can keep flying forever.
Antimatter is a rules-light role-playing game where characters don't have successes and failures. They have successes and antisuccesses. But just as the creation of matter results in antimatter, successes beget antisuccesses and vice-versa.
- Publisher: Jack Rosetree
- Designer: Jack Rosetree
- Page count: 27 pgs printer friendly or 35 pgs color rulebook, character sheet, friction sheet
- Additional components needed: Each player will need a sheet of paper, a writing implement, and a coin, poker chip, or some other small, flippable item with a discernible heads and tails.