New Games for August 18th, 2023 - Flipping the Time Traveling Monk on the Range

george tagmire

It's New Game Friday David Wiley (Cardboard Clash) is here to tell us about the new games.


Here’s what is new this week:

  • Flip Freighters
  • Roll on the Range
  • Dungeon Pages: Haros, Marksman Monk

Flip Freighters

In Flip Freighter, players take on a freight company that is in charge of getting products to their customers. This will be done through the flipping of cards from a deck and deciding whether to load those “goods” on trucks to be shipped out, or to use the card’s numerical value to deliver the trucks to their destination. The player at the end of the game who manages to ship their goods most effectively to their customers wins the game.

A game that is all about utilizing cards drawn to load goods and move the truck along to its destination. You’ll need a pair of decks of playing cards, and the game has a clever way of utilizing the various suits and values of the cards used within the game itself. The luck gets evened out across the game, since you’re playing through the deck three times, meaning that you have a pretty high chance of getting the card(s) you need for that perfect situation…it might just take a little time. If you enjoy planning the logistical movements and racing to optimize your points, you won’t want to miss this one.


Roll on the Range

Working on a ranch can be an exciting adventure, full of challenges, triumphs, and unforgettable experiences. Whether you're rounding up animals into their corrals, or taking them to the state fair, there's never a dull moment when you're living and working in the heart of the countryside. Players will take turns drafting and taking actions on their score sheets, unlocking new skills and bonuses along the way. When the day is done, whose ranch will rise and shine and whose will get left in the dust?

Draft dice, draw cute animal faces, and try to outscore your opponents in this clever roll-and-write game. There’s a lot of things to take into consideration, especially since there’s placement rules, and things like pens you’re trying to create to mark off your sheet - but they need a certain animal type. But the animals that are picked last also go up in value, so you might end up wanting to change strategies to adapt to that aspect as the game goes along. There’s plenty of game to dig into on this one, and I think even folks who aren’t huge on the R&W genre will find some aspects of this game that they can enjoy.


Dungeon Pages: Haros, Marksman Monk

Haros’s ability to hit targets at great distances has earned him numerous school honors. Now in the field for his first few quests, the young Strix has a chance to put those skills to the test.

As much as I love the Silent Flight ability of Haros, the dungeon is going to be what really challenges you this week. There’s a lot of enemy and trap triggers that require you to mark an extra space, and if unable to you’re suffering some bad stuff: damage or, possibly, immediate loss. You read that right, it’s possible to instantly lose on the final part of this dungeon, making it even more of a challenge than you’d expect otherwise. If you love the devious designs that come along, you’ll be delighted to play through this one (using one of my own favorite heroes).


Game of the Week: Time Travel Entertainment Inc. on sale for just $2!

The year is 2754. The multimedia conglomerate Time Travel Entertainment, Inc. uses proprietary technology to deploy its patented actor-bots anywhere in time and space. With a complex goal and minimal programming, the hapless bots are turned loose for the audience’s delight. Each installment of their unscripted adventures is broadcast to trillions of eager viewers hungry for scenes of heroic triumph and hilarious failure.

A delightful blend of storytelling coupled with a trio of robots per player, each of which will have keywords for actions around the edges. As the narration moves forward, the active player describes a potential resolution using one of the three keywords at the top of the card, and if accepted by the other players, gets to roll for resolution and then to check for robotic failure. The joy will come first and foremost from the tales told of these robotic time travelers and explaining how they succeed - and fail - at what they set out to accomplish before they become dysfunctional.


Check out Games of the Week here:

See you next week with more information on our newest print and play games!

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