It's New Game Friday! David Wiley (Cardboard Clash) is here to tell us about the new games.
Here’s what is new this week:
- Robot Roll & Write
- Dungeon Pages: Mira, Brush Ranger
Robot Roll & Write
Robot Roll and Write is a Roll & write game. You and your friends will challenge each other to build the best robot.
A fun little roll and write game that provides some exciting options as you draw in circuits and connect wires throughout the inner workings of a robot. How you make them all connect is what really drives the game forward, as there’s incentive to connect all parts of the robot (head, arms, legs) and a penalty for incomplete wiring circuits. This game has a nice blend between those two goals as you’re scrambling to get it all completed within the short 12-round timeframe. If you enjoy this genre of games, you’re sure to enjoy this one, too.
Wind whistling, bees buzzing, rivers rolling along: the sounds of the great outdoors are everywhere. This open countryside is unspoiled by human hands, and it’s your job to keep it that way.
You might be thinking: I’ve played other games in the Sprawlopolis line, why would I want or need another one? Well, apart from the cool approach of encouraging the presence of the natural instead of urbanization, you’ve got two different types of features that might cut across any given card: roads and rivers. Some have one, others might have both, and they can never connect to each other. This not only adds an extra layer of decisions to your experience, but also comes at a cost. Roads are worth -2 at the end, reinforcing that we want the natural to win over the human desire to turn everything into roads and buildings. This will be familiar enough to pick up quickly, but just a little tricker with the scoring that you might find it easily can sit alongside the rest in that series.
When hungry Numbsters form a line, arrange them well and you’ll be fine. But when they all begin to munch, avoid the Mouth or you’ll be lunch!
A fun little game that is played in the hand or on the table, where you’re arranging numbers to get eaten each round without letting the mouth card reach the front of the pile. Not only is there the basic premise of a pair of sequential numbers, separated only by the mouth card, allowing cards to get consumed. However, each card also has a special power that’s active when it is at the front, opening up strategies that will change from turn-to-turn as you try and rearrange cards in order to last as long as possible. If you love small games with quick rules and a tiny footprint, you won’t want to miss this little solo game.
Dungeon Pages: Mira, Brush Ranger
Mira was selected by her people as a shining example of what the woodland folk represent. She was instructed to learn from the outsiders and teach them in turn the way of the leaf. However, to their surprise, she fell in love with an outsider and chose to stay.
You won’t want to miss the chance to try out Mira. Of course, she has a really cool location with the Abyssal Plane and an epic boss in the Eye of the Abyss. But she also can unlock a Squirrel Ally, and who wouldn’t want to bring one of those on an adventure? Take advantage of her special ability in the Trick Shot, and explore your way up to, and through, the Immense Fortress. The year of Dungeon Pages continues to deliver fun characters and maps, and we’re barely even into the year. If you’re anything like me, you’re going to want to try them all to see which ones stand out as your favorites. Sound off if you’ve already found a favorite character or location!
Game of the Week: Hysteria on sale for $4!
On Dia De Los Muertos, a child named Luna followed her dog Kiko through a portal into the underworld. Some inhabitants saw her hid… there? No wait… THERE! They gathered; looking left and right, peeking under here and there trying to capture her before the third day - trapping Luna forever!
A fascinating game of social deduction, where your alliances may shift (expectedly and unexpectedly) based upon the cards face-down in front of you. Across three rounds, the players need to capture 3 Luna cards in order to win. Once a card is up for capture, the table gets to vote and if it passes, a token is placed on the card which remains until the end of the game. If you have at least one Luna card, you are currently on team Luna and trying to help her evade capture. However, if she does get captured but none of your Luna cards were captured, you get to share in the victory with the skeletons. Sounds fun? It ought to be for those that enjoy these social deduction experiences.
Check out Games of the Week here: https://www.pnparcade.com/collections/game-of-the-week
See you next week with more information on our newest print and play games!