New games for May 21, 2021 - Mini Roads of Circuit

Jason Tagmire

It's New Game Friday! David Wiley (Cardboard Clash) is here to tell us about the new games.

Here’s what is new this week:

        • Circuit Board Square
        • Four Against Darkness: Roads of Peril Deck
        • The Mini Quest

        This week's new games are all available at

        Circuit Board Square

        Circuit Board Square is a logic-based number-placement puzzle. The objective is to fill in the 3x3 grid with all of the digits from 1 to 9. The sums from each of the paths are determined by the values in the squares connected to those paths. The puzzle setter provides all of the sums on the paths and the player must fill in the grid. To provide an easier puzzle for a player, a puzzle setter may provide a partially filled in grid.

        An interesting idea for a game here, which has incredible replay value considering you can fill in the connections with a lot of numerical combinations. The concept here are there are connecting paths which have numbers, and its number is the sum of the two connected squares. So not only are you making a 3x3 square to fill in, but you need to make sure the sums all work out properly. If you like number puzzles, such as Sudoku, this one is a download you won’t want to skip.

        Four Against Darkness: Roads of Peril Deck

        You find yourselves in a town with no available work. There’s a Merchant Wagon leaving town today. Escort the merchant and visit 5 settlements to get 150 gp from the head driver.

        This is a fun little quest, as you cannot leave the wagon or you lose. There’s a chance to take down bandit bosses for some extra cash, but otherwise this is pretty straightforward. You can collect clues and spend them to reach the next Settlement, and this comes with two bosses (Hobgoblin Captain & Wasteland Prophet) and two items (Knight-Champion’s Pavilion & Magic Spyglass) just like the other deck quests. If you love 4AD, you owe it to yourself to get these quest decks. If you always wanted to try it but felt overwhelmed by charts and tables, this is the perfect solution to try it out.

        The Mini Quest

        Your objective in this game is to power up your heroes with accessories and to destroy the final boss of the game, THE BOSS.

        A really small, easy-to-make PNP game that is sure to be quick to play and a ton of fun. Move, complete quests, shop for things like tank tops and GPS watches at the market, and fight enemies. Find and defeat the boss to win the game. It needs to destroy four locations on the map to have you lose, otherwise you can die and die again at the Boss to defeat it successfully. This quest might be mini in scale, but it sounds like it is massive on fun and replay value, as you will not run into the same quests in the same order very often.


        Check out all of the new games here:


        Game of the Week: Alert: All Hands on Deck

        Your planet is under attack. Using your fleet you must defeat all incoming threat waves and save your planet. The game ends if you defeat 21 threat waves or if you lose all 3 ships. After that, you will calculate your high-score and acquire Pilot Rank. It is a solo game, played in hand, without a table. To defeat each wave, you need to use your ship’s actions to move and shoot threats. You can also collect power-ups and use ship’s special abilities!

        This 18-card game from Designer Milan Zivkovic will be sure to please those with nostalgia for the shoot-em-up arcade games like Space Invaders, because you’ll be using your ships to try and survive the threats coming your way through basic actions, or special actions that you gain through power ups. Those familiar with Palm Island will feel at home with having power ups rotated out to the side for later use. The special thing here is the spatial aspect, moving via rotating your ship card 180 degrees or flipping it, each of which has your ship in a different position. This is important because you need to be aligned with the threats to fire and destroy them, you need to move through a power up space to collect it, and you can position yourself for the next wave of threats (you can see the current wave and the upcoming wave during gameplay). And there are major threats with 3 waves on the one card. Taking down your 2nd major threat will bring the game to a successful end, allowing you to tally up your final score. Failure will result in the destruction of your world which, in all probability, will go down in history as being Mostly Harmless anyway.

        Check out Game of the Week here:

        See you next week with more information on our newest print and play games!


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