New Games for September 10, 2021 - Dreadful Reaping Mindburners

Jason Tagmire

It's New Game Friday! David Wiley (Cardboard Clash) is here to tell us about the new games.

Here’s what is new this week:

        • The Ground Itself
        • Mindburners
        • Reapers



        Mindburners is a cyber-occult dungeon runner game for 1-4 players. As void runners, players must push their luck and enter the void to gather resources, thwart their opponents, battle horrific foes, and seal the breach, closing the void forever.


        Forget running in the Net, you want to run in the Void. In this competitive game there’s a deck of cards that all players will need to overcome, and there are things you can do to help your player prepare for it. Survive better than the others and you’ll score more points, allowing you to achieve victory first. Yet every choice has some degree of risk tied to it, and the more you risk the harder you might fall. A fun, fast press-your-luck game of head-to-head competition that also comes with a really interesting solo mode to play.


        The Ground Itself


        The Ground Itself is a one-session storytelling game for 2-5 players, played with household materials (a coin, a six-sided die, and a deck of cards).


        Focusing on place- one specific place, chosen by the group - The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves. Fundamentally, The Ground Itself is about the echoes and traces we leave for others after we are gone.




        Necromancy isn’t all fun and games, which is why once a month that deadly cabal gathers to blow off steam. Most popular with these nefarious ne’er-do-wells is a card game known as Reapers. And, naturally, the stakes with which they wager are the souls of the damned acquired through their dark dealings.


        If you like trick-taking games, then look no further. This game is sure to provide some rather fascinating twists, such as winning a hand gets you the lowest card (usually) from those you won. Winning a Reaper lets you get a card from the top of the graveyard. Demon cards are high, and having one of those lets you double your highest card. And, most fascinating of all, you draft sets of 3 cards from all of the piles face-up at the start of the round. No more sheer luck of the draw, friends. When you play for these stakes, you can only blame your own poor decisions.

        Pick up all the new games here:


        Game of the Week: Night Class Collection for just $3


        Dr. Killian Switch, the world-renowned engineer, had been missing for days, before returning with an army of robots. His demands were short and dark - surrender the city to his control or face annihilation at the hands of his minions. Well, former teacher or no, this professor needs to be dismissed. Now hopefully you can stop this madman, because a failing grade is the least of your concerns.

        If you recall, I’ve already pronounced myself a fan of the Night Class series of roll and writes (a rare feat, as those are far from my preferred wheelhouse of game), and this one is no different. I love how they all share common traits, yet feel different from each other. So whether you’re already a fan of the series or a newcomer, this is a great chance to grab each of these 1-page PNPs and enjoy the simple yet challenging experience of Night Class.


        Check out Game of the Week here:

        See you next week with more information on our newest print and play games!




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