New Games for September 3, 2021 - Ravagers of Parsec Machines

Jason Tagmire

It's New Game Friday! David Wiley (Cardboard Clash) is here to tell us about the new games.

Here’s what is new this week:

        • 12 Parsecs
        • Doom Machine
        • Four Against Darkness: Ravagers of Ruins

        Doom Machine

        Uncover and destroy The Doom Core before you succumb to total extinction.

        If you like rolling and allocating dice, this will present plenty of fascinating decisions on how to use the 5-10 dice you’ll roll each turn. Dice can be used to manipulate other dice, to prevent incoming damage, or used in sets of 1-3 to deal damage to machine parts as you try to uncover the Doom Core and destroy it before it destroys you. 


        Ravagers of Ruins

        This book showcases the unique monsters from Alexey Aparin’s Bestiary Card Deck. These critters, also featured in Tome 2 of Treacheries of the Troublesome Towns, are provided here with rules to use them outside the context of towns.

        Four Against Darkness expands even more, this time with the focus on the beasties. Over 30 new monsters get some introduction in this book, as well as the ability to make Ruined Cities as a new thing to generate and explore. There’s tables for special features, treasure, and magic, as well as some new spells that are used with an RPG-Lite option, perfect for players of all sorts. You can also make your own Beastfolk class, letting you mix and match features to create new and unique classes to suit your tastes. Even if you don’t want the advanced play features from some of these monsters, this book does also offer a direct “kill and loot” approach that might strongly appeal to your style.


        12 Parsecs


        You are the leader of a planet in the Beta Nanoine galaxy. Your sun is about to go supernova, and each planet in the galaxy is racing into space to escape total destruction and find a new home in the universe. When the time comes, everyone will try to launch, but without ships, fuel, or cadets, you are grounded until further notice. Will you reach the stars in time?

        Prepare to launch into space...well, eventually. This roll-and-write game has you using the numbers off two dice together to fill in spaces on ships, and the others to generate crew or fuel. Once a player has all three ships filled and stocked, the game will end and folks tally their points to determine who did the best at preparing to launch into space. This looks to be a fun little game that should play relatively quickly, and provide interesting choices in how to use the three dice each turn to your maximum benefit - especially since you need to go in ascending or descending order on numbers in those ships...



        Pick up all the new games here:


        Game of the Week: Alert: All Hands on Deck


        Your planet is under attack. Using your fleet you must defeat all incoming threat waves and save your planet. The game ends if you defeat 21 threat waves or if you lose all 3 ships. After that, you will calculate your high-score and acquire Pilot Rank. It is a solo game, played in hand, without a table. To defeat each wave, you need to use your ship’s actions to move and shoot threats. You can also collect power-ups and use ship’s special abilities!


        This 18-card game from Designer Milan Zivkovic will be sure to please those with nostalgia for the shoot-em-up arcade games like Space Invaders, because you’ll be using your ships to try and survive the threats coming your way through basic actions, or special actions that you gain through power ups. Those familiar with Palm Island will feel at home with having power ups rotated out to the side for later use. The special thing here is the spatial aspect, moving via rotating your ship card 180 degrees or flipping it, each of which has your ship in a different position. This is important because you need to be aligned with the threats to fire and destroy them, you need to move through a power up space to collect it, and you can position yourself for the next wave of threats (you can see the current wave and the upcoming wave during gameplay). And there are major threats with 3 waves on the one card. Taking down your 2nd major threat will bring the game to a successful end, allowing you to tally up your final score. Failure will result in the destruction of your world which, in all probability, will go down in history as being Mostly Harmless anyway.


        Check out Game of the Week here:

        See you next week with more information on our newest print and play games!




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