New games for September 25, 2020 - Tumblefarm

Jason Tagmire

It's New Game Friday! David Wiley (Cardboard Clash) is here to tell us about the new games.

Here’s what is new this week:

    • Agropolis - Kickstarter Preview
    • Tumble Town
    • Tumble Town: Round Up

    This week's new games are all available at


    Having developed dream cities in Sprawlopolis, it's now time to set your sights on the rolling countryside, where farm, ranches, and roads intermingle master plan, as ever, seems just out of reach.

    Agropolis is a stand-alone expansion to Sprawlopolis, bringing the same card-laying, variable-scoring gameplay into a new setting: city blocks give way to orchards, wheat fields, livestock pens, and vineyards. As before, players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain, providing even greater depth of gameplay without satisfying the original's signature elegance.

    If you ever found yourself wishing Sprawlopolis was a little less major city and a little more countryside, this game is going to fit right in your barnyard. With rules you may already know but with a look that is a little more evocative of the countryside, us Midwesterners are going to enjoy this retheming of a great title. However, it isn’t just the look of the cards that are different here. No, there’s an additional “optional” rule of a Feed Fee to consider, based on the scoring cards that are used. All of them have some animals along the bottom, and some scoring cards can have you need additional points to win based on the animals represented on the cards. For those who truly love to lose (because Sprawlopolis was already impossible to win often anyway, right?), you can possibly give yourself a higher score to hit in order to secure victory. After all, life on the farm is not for the faint of heart.

    Tumble Town

    Tumble Town is a town and engine building spatial puzzle game for 1-4 players in 45 minutes where each building you construct grants you either a dice manipulation power, engine building skill, one time use ability, or additional scoring conditions.

    Weird Giraffe Games always makes fun and interesting little games, and this one promises to be no different. If you like dice games, engine builders, or variable scoring conditions in a game, you’ll enjoy this one as you set out to be the best in the west. I have a friend who would probably hate it because it is “a building game”, but don’t let anything in the game prevent you from trying out one of the most unique and innovative game designs I’ve seen in a long time. Solo players should also rejoice, as there is always a great solo system in their games and this sounds no different, with varied levels of opponents to face off against as well as missions to accomplish along the way.

    Tumble Town: Round Up Expansion

    Tumble Town: Round Up expands Tumble Town by adding in some new building plans that will benefit your town if you've got the right scenery and a new type of card: Wild Mustangs! Tame a wild mustang and earn the respect of the Townspeople, but it's not going to be a walk in the park to do so.

    This expansion meets all the required criteria or a great mini-expansion to a fun game: it has something old (more building plans), something new (wild mustangs), something borrowed, and something blue. Or something like that. Either way, this is bound to be the perfect add-on for every fan of Tumble Town. Why not pick it up while you’re already grabbing the base game. You are grabbing the base game, right? Because I swear by my pretty floral bonnet that this game will have you enjoying your time playing it, whether alone or with others. Weird Giraffe hasn’t disappointed me yet, and this might be their best game so far.

    Check out all of the new games here:


    Game of the Week: Assembly on Sale for $3

    Assembly is a quick, 2-player cooperative or solo, puzzle card game that fits in your pocket. Using the Command Cards in your hand Draw, Swap, and Rotate Room Modules around the ship until they sit on their matching Blueprint where you can lock them into place and build a ship to escape. No two games will ever be the same because of a variable setup, several role cards, and the optional use of malfunctions activating on locking that force you to change your strategy. Also, 2-player games add limited communication into the mix and the optional use of sign language instead of verbal communication.

    A relatively quick and easy-to-play but hard-to-master game, I’ve enjoyed this one when it hits the table. If you haven’t tried Assembly, then you should definitely begin assembling this one because it is a real brain-burning puzzle at times. Far more than you would expect such a little package to provide. You’ll swear the deck is stacked against you as you try with all your might to manipulate things in your favor to lock down the rooms, only to find that these were not the droids - er, cards - you were looking for. Especially fun is adding the chaos of the malfunctions into play, to provide a little imperfection into your planning.

    Check out Game of the Week here:


    See you next week with more information on our newest print and play games!


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    • Muchas gracias. ?Como puedo iniciar sesion?


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