Week of June 19, 2020 - Introducing Prototype Zone!

Jason Tagmire

It's New Game Friday! David Wiley (Cardboard Clash) is here to tell us about the new games.

Here’s what is new this week:

  • Check-In Cards
  • Iron Helm: Loot & Lore Pack
  • Paper Pinball: Space Marines vs Dragons
  • Zone Runners


This week's new games are all available at

Paper Pinball: Space Marines vs Dragons

Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes.

Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever can't fill a zone, you'll lose a ball. Lose three balls and the game is over. Try to fill as many scoring zones as possible while triggering multipliers, opening tunnels, and getting the coveted multiball.

What do you get when you mix Pinball, Warhammer 40K, and Descent? Something that might look a little like this pinball machine. Check out the latest from Paper Pinball, a fun and fast-paced roll-and-write game playable in a handful of minutes using a handful of dice and a writing utensil. This one definitely features some of my favorite artwork from the series of Paper Pinball games, which says a lot since they all are great to look at.


Iron Helm: Loot & Lore


Loot & Lore is a booster packs meant to enhance the base game of Iron Helm. You will need a copy of the base game of Iron Helm to enjoy this pack. Loot & Lore adds new Characters, Trappings, Loot, Skills, Potions, Plots, and more to the base game.

Simply add the cards from this pack to your base game. You can always use the icons at the top of the card to remove this pack at a later time if you ever want to return the base game to its original form, but I doubt you will...

This unique expansion for Iron Helm doesn’t add a bunch of new enemies, a new boss to face, or a quest to undertake. Instead it adds new characters, loot, plots, skills, and trappings that you can sub into the adventure decks. And most interesting, it adds The Lonely Troll, an inn where you can visit between adventures to rest, recover, and prepare for the next adventure. That’s right, your adventures do not need to play out as an endless series of quests...your grizzled veteran can actually sit back, make some smoke rings with his pipe, and let some of those bruises heal before the next venture.


Zone Runners


Set in the near future (as imagined 70 years ago) Zone Runners is the number one show on TV.

Each week a team of three contestants attempts to make it to the end of a series of narrow pathways that hover high in the sky. The better they perform, the more credits they win.

At random intervals gaps appear in these tracks, over which players must jump, or otherwise fall onto the pathway below. And large mutant creatures, known as Blockers, are also waiting to try and stop their progress.

If American Gladiators, the old TV Show that was on when I was younger, was still around they might do well with a challenge like this. You’ll control three contestants, dividing dice between them to run and jump along an obstacle course of sorts that seems designed like a Super Mario dream level. You’ll jump gaps based on energy spent by each runner, and if you fail to clear a gap you drop a level - drop too many levels, or move too slowly, or fail to overcome the team of Blockers in your path, and your Runner will get eliminated. Can you get all three runners to the end? Want to make things more interesting? There are some expansions in here adding trampolines and crumbling platforms to spice it all up even more. A fun looking solitaire game with just 9 cards, this sounds like it could be a ton of fun.


Check-In Cards

Check-In Cards is not a game. It is a tool to help your game group communicate better and enjoy your gaming experience.

This interesting little thing isn’t a game. Repeat: not a game. However, it is a tool to help gauge, in a low-pressure situation, the energy level of the players involved in the group. Essentially before a new game everyone puts out, face-down, the card representing their energy level at the moment. This can help you determine when to call it quits, but can also help guide the complexity level of the next game selected. Definitely a useful tool to have as game rooms slowly begin to open up and groups begin to meet in person.

Check out the new games here:

Game of the Week: The Networks

You are the owner of a new television network. All you have are three awful public access shows, a small amount of cash, and endless ambition. Plus it looks like you’re not the only new TV network in town...

Can you snatch up the best Shows with the most popular Stars and the most lucrative Ads? Can you get enough Shows of the same Genre to make your network stand out? Can you best utilize the powers of the handy Network Cards?

Whose network will get the most Viewers and win the game?

If you like tongue-in-cheek parody humor, this game has it in spades. A nice low-complexity game with incredible decision space, you’ll be running a TV Network and trying to maximize the effectiveness of your line-up of shows. I’ve played and enjoyed this one with small player counts and with larger player counts, so if the size of a build doesn’t intimidate you this one is definitely worth checking out.

Check out Game of the Week here:


We have a new feature launching this week! It's the Prototype Zone, a place where you can enjoy up and coming games (as we like to say "next year's great games"). It's a community-driven part of PNP Arcade with games that are free with one little request: If you play a game, please fill out the short feedback form. This helps the designers make better games, and gets you new and interesting games to try out.

We hope to build up a nice library of great games, as well as a nice group of helpful playtesters.

This week we have 5 prototypes:

Build A Better Bot by Robin Gibson
Exobase by Mike Berg
Many Moons by Jason Tagmire
Forts & Pillows by Pablo Dapena
To Catch A Spy by Rachel Bruner

Check out all of the new protoypes here:


Also, reminder of our New Heroes Scholarship - intended to recognize a standout member of the board game community who is among an underrepresented group.

For full details, including how to enter/nominate someone, check out our page at:

See you next week with more information on our newest print and play games!


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